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https://www.ucda.com/video-library/

UCDA Video Library

UCDA is happy to share our extensive library of professional webinars, conference recordings, industry roundtables, video series, case studies, and more exclusively with our members. This library of in-person and remote programs for UCDA members only is a great way for designers, educators, and creative professionals to stay ahead of the curve. 

With over 150 videos available, including content on topics such as user experience design, graphic design, and brand identity, you can bookmark this page and check back as new videos are added and this page is updated. With such a wide variety of topics, UCDA’s video library has something for everyone, regardless of experience level.

VIDEOS INCLUDED

Essential Series Webinars Videos

UCDA ESSENTIAL SERIES WEBINARS VIDEOS

  • Staying Creative: Tips and Strategies for Working from Home
  • A Path to Original Thinking
  • We Invent Almost Every Day
  • Intro to Video: How to Get Started in Creating Videos (Premiere Pro)
  • Advanced Video Creation: Tips and techniques to Make Your Videos Sizzle (After Effects)
  • New Ways of Looking at a Campus
  • The Art and Science of Storytelling in Higher Education
  • Creating Accessible PDFs
  • Rebranding a University: The Metropolitan State University of Denver Story
  • Brand Development: Positioning, Creating, and Launching Your Brand
  • Authentic Communication in the Remote Era
  • Creating and Communicating in the Digital World
  • Creating Accessible Interactive Forms Using InDesign
  • Building an Equitable Workplace Culture
  • Scott Fuller: Human Being
  • Design Futures
  • Creating award-winning videos and promoting your school at the same time
  • Content, Context, and Collaboration

 

Creative Summit Videos

UCDA CREATIVE SUMMIT VIDEOS

UCDA Creative Summit (2022)

  • Finding My Voice Through Imposter Syndrome
  • Live Drawing and Q&A
  • Failure From My Point of View
  • Balancing Ambition and Self-Care: Advice for Overachieving Creatives
  • Collage Workshop: Cut, Paste, Unplug
  • 3rd Spaces, Making Places, Mac and Cheese, Zines, and a Risograph Machine Named Barbara

UCDA Creative Summit (2021)

  • Communication Through Illustration
  • Play Within the Box
  • The Diversity of Letterpress
  • Not Your Average Beer
  • The Original Postcard Mural Tour
  • Think Inside the Box
  • Be A Self-Starter!

 

Design Conference Videos

UCDA DESIGN CONFERENCE VIDEOS

UCDA Design Conference (2021)

  • In-house at Southwest Airlines
  • The Art and Science of Storytelling in Higher Education
  • Always in Tandem
  • How to Stand Out on a Shoestring Budget
  • Creating Award-winning Videos
  • Specialize in Giving Back
  • An Introductory Ethic for Designers
  • Creatively Making a Difference
  • Inside InDesign
  • Taking Your Brand from Inception to the Street
  • Digital Nomad (or, How I came to Live in an RV)

UCDA Design Conference (2020)

  • 1. The (In)visible Designer: How Design is Central to Telling Your Institutions Story
  • 2. Storytelling the Gap
  • 3. Photography in the Time of COVID (Panel)
  • 4. The Impact of Illustration: Pushing the Boundaries of Your Brand
  • 5. Connecting the Dots Between Marketing and Admissions
  • 6. PDF Accessibility for ADA Compliance
  • 7. How to Tell a Story with Numbers
  • 8. The Art of Story
  • 9. “The ‘I’s’ Have It.” The ‘I’llustration Advantage.
  • 10. Using an Instagram Story to Address Sexual Assault and Other Big Topics
  • 11. How to Achieve Bigger Budget Results ffrom Leaner Budget Photo Shoots
  • 12. Understanding the Diversity Gap in the Design Profession
  • 13. Using Design-Thinking to Explore Burnout Among Designers in the Workplace
  • 14. Gamification of UX
  • 15. Launching McGill University into its 3rd Century
  • 16. We’re in the Future Already
  • 17. Accessibility Remdiation Plan
  • 18. Go Digital and Stay Digital with Adobe Acrobat Pro DC
  • 19. LMU Magazine Squares up to Disruption

Sponsor Zoom Rooms

  • 1A. Creative Enablement: Using Style Guides and Digital Asset Management (DAM)—Sponsored by Canto
  • 1B. Reach Out and Touch—Sponsored by Sappi
  • 2A. Intro to Digital Asset Management (DAM) for Higher Education—Sponsored by Canto
  • 3A. Intro to Digital Asset Management (DAM) for Higher Education—Sponsored by Canto
  • 3B. Template Intervention: The 9 Templating Mistakes (and How to Fix Them)—Sponsored by Lucidpress
  • 3C. Print the Things You Wish Existed—Sponsored by Slate Group
  • 3D. Designing with Purpose–Communications that Foster Community and Facilitate Change—Hemlock
  • 3E. Make a Virtual Visit a Reality for Your Campus—Sponsored by mapformation
  • 3F. Reach Out and Touch—Sponsored by Sappi
  • 4A. Creative Enablement: Using Style Guides and Digital Asset Management (DAM)—Sponsored by Canto
  • 4B. How to Templatize Design on Campus—Sponsored by Lucidpress
  • 4C. Servant Leadership in the World of Marketing—Sponsored by Slate Group
  • 4D. Commissioning Illustration: How and Why—Sponsored by Gerald & Cullen Rapp
  • 4E. Designing with Purpose–Communications that Foster Community and Facilitate Change—Hemlock
  • 4F. Introducing Spectro: Engagement through Storytelling and Packaging—Sponsored by Sappi
  • 5A. Intro to Digital Asset Management (DAM) for Higher Education—Sponsored by Canto
  • 5B. The Secret to Herding Cats—Internal Marketing for Brand Templates 101—Sponsored by Lucidpress
  • 5C. Connecting with Students through Augmented Reality—Sponsored by Slate Group
Design Education Summit Videos

UCDA DESIGN EDUCATION SUMMIT VIDEOS

UCDA Design Education Summit (2021)

  • Opening Keynote: Magaly Chocano
  • Life After Quarantine: A Round-Table Discussion
  • Closing Keynote: Bradford Lawton and Ali Palmerson
  • 01. Reimagining Human-Centered Design when Humans are Inaccessible
  • 02. Redemption: Reforming Juvenile Justice & Disrupting the Status Quo Through Human-Centered Design
  • 03. Teaching the Whole Student: Employing Human-Centered Design Ideologies as Educators
  • 04. Readdressing Graphic Design Curriculum to Include Multicultural Perspectives
  • 05. Re-assessing How Design Education is Approaching Black Lives Endangered by White Privilege
  • 06. A Comparison: Correspondences, Similarities, and Opposites of Chinese and Latin-based Typography
  • 07. A Major Rework: Designing a New Curriculum from the Ground Up
  • 08. Re-thinking How Creative Energy Can Encourage Civic Values and Action
  • 09. Panel: Making the Cut: Reassessing Competitive Applications and Reviews in Design Education
  • 10. Workshop: Teaching with Archives
  • 11. With Great Power Comes Great Responsibility
  • 12. The Re-Designed Built-Environment for Elementary Schools
  • 13. Rethinking Interactive Design with Machine Learning
  • 14. Repositioning Design. Repositioning Designer. Repositioning Higher Education.
  • 15. Rescuing and Disentangling Right Whales: A Brief Documentary
  • 16. A Novel Idea: Students Utilize the Literary Experience to Re-Imagine Political Campaign
  • 17. Printing Together / Apart
  • 19. Archives-based Design Practice: Recontextualizing The Student Voice
  • 21. Reestablishing a Collaborative Research Project Practice in an Academic Environment
  • 22. Analog Meets Digital
  • 23. Panel: Re-Centering (and De-centering) in Design Education
  • 24. Redesigning HERstory: Women of Graphic Design in America. A Documentary Film
  • 25. Design ARchive: a Participatory Archival Practice for Arkansas Design Histories
  • 26. Re-combinant Design Pedagogy
  • 27. Remain Cyber Active: Teaching UX Design Using Online User Research Tools
  • 28. Redesigning Comfort: the Positive Role of Vulnerability During a Crisis
  • 29. Workshop: Creating Data Visualizations for the Web with d3.js
  • P-01. Poster: Contact Tracing in an Age of Community Transmitted Diseases
  • P-02. Poster: Redefining the Designer’s Role as a Design Activist during the Global Pandemic
  • P-03. Poster: Responding to Student Need in the Early Months of the Pandemic
  • P-04. Poster: Emotion Under the Mask
  • P-05. Poster: Nourish: Review Nutritious Foods, Improve Awareness, and Revitalize our Community
  • P-06. Poster: Resource: Student Designers Working with Clients to Solve Problems
  • P-07. Poster: The Transart (notso) Short Fest
  • P-08. Poster: REveal
  • P-09. Poster: The Split
  • Poster Sessions: Q & A

UCDA Design Education Summit (2020)

  • 05. Bringing Peace (Circles) to (Design) Practice
  • 07. Coffee Bean, Carrot, or Egg
  • 08. Collaboration, Research, and Experiential Design in BFA Design Curriculum
  • 12. Design for Complexity: Co-designing to address food insecurity with campus collaborators
  • 13. Designing Cross-Cultural Awareness Through Typography
  • 15. Designing the Interactive Design BFA: A principled approach towards pedagogy
  • 16. Empathy, History, and Design Fiction-Making
  • 18. Extending the Human Umwelt
  • 19. Fresh Press Agricultural Fiber Paper Lab: the Designer as a Material Science Engineer
  • 20. From Problem-Finding to Prototyping
  • 22. Going the shortest distance
  • 23. Graphic Design is White, How Might We Change That?
  • 26. Human Centered Education: Aligning Design Student and Industry Needs
  • 27. A Study on Learning Pressures for Undergraduate Design Students
  • 28. Human Centered: Our Design for Social Impact Course
  • 30. Human-Centered Design Meets Community Block Party
  • 32. Incorporating User Centered Design Methodology and Emerging Technology into Pedagogical Practice
  • 34. Liking the Guests: Disney Theme Parks and the Origins of Human-Centered Experiential Design
  • 35a. Live Journey Mapping: A Lesson in Trust, Empathy, Creativity and Spontaneity
  • 35b. Live Journey Mapping: A Lesson in Trust, Empathy, Creativity and Spontaneity
  • 35c. Live Journey Mapping: A Lesson in Trust, Empathy, Creativity and Spontaneity
  • 36. Lost on the Trail: Investigating Hiking Wayfinding & Trail Navigation within the National Parks
  • 37. Mash Maker: Using improvisation-based design processes in student studios
  • 39. Michael Graves Residence VR Project
  • 40. Liberty Hall 360 VR Project
  • 47. The Kids Are Alright with Voting
  • 48. The Role of User Storytelling in Designing for the Near-Future
  • 50. Transforming Graphic Design and Elevating Human Lives
  • 52. Website Accessibility: Teaching Inclusivity With a Human-Centered Approach
  • 54. [Panel] Teaching and Learning through Digital Archives
  • 55. [Panel] Student Perspective on Research and Creative Endeavor, a year later…
  • 56a. [Panel] Thoughts and Observations: Teaching American students from an Asian perspective
  • 56b. [Panel] Thoughts and Observations: Teaching Asian students from an American perspective
  • 56c. [Panel] Thoughts and Observations: Teaching in two institutions: Asian and American
  • 58. [Workshop] First Day of Class with Figma Design
  • 60. [Workshop] Creating Augmented Reality Experiences with Spark AR
  • 61. [Workshop] Psychology for Designers: Evidence-based Design Thinking
  • P04. [Poster] Applying Multi-Dimensional Mixed Media in Advertisement
  • P05. [Poster] Bringing the Human Back to Center: Connecting Students to Place and Each Other
  • P06. [Poster] Creative Crosswalk Project: The Role of Public Art in the Community
  • P11. [Poster] Graphic Design Students as End-Users
  • P13. [Poster] Integrating Accessible Design into Graphic Design Curriculum
  • P16. [Poster] Sensory Design Analysis and Proposal: Café Diem – Ames, Iowa
  • P18. [Poster] The Future is Inclusive
  • P20. [Poster] To Publish or Not to Publish: A Fresh Look at Faculty Scholarship Requirements